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Solo HeroQuest
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I developed the following tables in an attempt to generate a random HQ quest for solo play. Admittedly, you lose a lot of the fun Hero interaction, and the monsters are all basically predictable in their actions. I'd also recommend making all the monsters have only 1-2 Body Points at most, or else you end up rolling an awful lot of dice to resolve a single battle.
On all tables, roll a single red die to determine the result. Most of the tables are geared towards more difficult traps, monsters, etc. on the numerically high end of the scale. You may also choose to use a modifier to the die roll (+2 for a really tough Quest, -1 for a fairly easy one, etc.). Some monsters and spells were taken from the Quest Pack for the Elf.
These tables could also be used to perhaps generate a Quest framework, if you will. I've tried to organize things fairly logically, so you don't get highly irrational combinations of monsters in adjacent rooms.
Enjoy!
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Setting
1 |
Caves |
2 |
City |
3 |
Crypt |
4 |
Dungeon |
5 |
Fortress |
6 |
Mystery |
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Plot
1 |
Defeat all monsters |
2 |
Defeat special enemy |
3 |
Escape/survive |
4 |
Rescue companion |
5 |
Retrieve artifact/treasure (draw) |
6 |
SPECIAL - player should have another list to choose from |
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Room Contents
Caves |
City |
Crypt |
Dungeon |
Fortress |
Mystery |
1 |
Undead |
1 |
Undead |
1 |
Undead |
1 |
Undead |
1 |
Undead |
1 |
Undead |
2 |
Humanoid |
2 |
Humanoid |
2 |
Undead |
2 |
Undead |
2 |
Humanoid |
2 |
Humanoid |
3 |
Humanoid |
3 |
Humanoid |
3 |
Undead |
3 |
Humanoid |
3 |
Humanoid |
3 |
Outdoors |
4 |
Humanoid |
4 |
Outdoors |
4 |
Humanoid |
4 |
Humanoid |
4 |
Humanoid |
4 |
Trap |
5 |
Trap |
5 |
Outdoors |
5 |
Trap |
5 |
Trap |
5 |
Outdoors |
5 |
Unusual |
6 |
Unusual |
6 |
Outdoors |
6 |
Unusual |
6 |
Unusual |
6 |
Trap |
6 |
Unusual |
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Treasure Here?
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Treasure Trapped?
1-4 |
No |
5-6 |
Yes (1 BP trap) |
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Contents
-1 |
25 coins |
0 |
50 coins |
1 |
75 coins |
2 |
100 coins |
3 |
1 weapon |
4 |
150 coins |
5 |
200 coins |
6 |
1 magic |
7 |
1 weapon + 100 coins |
8 |
1 magic + 100 coins |
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Magic
-1 |
Potion of Dexterity |
0 |
Potion of Restoration |
1 |
Potion of Healing |
2 |
Magical Throwing Dagger |
3 |
Potion of Healing |
4 |
Spell Scroll Courage |
5 |
Magical Throwing Dagger |
6 |
Artifact |
7 |
Spell Scroll Heal Body |
8 |
Spell Scroll Ball of Flame |
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Monster Tables
Roll |
Undead |
Humanoid |
Outdoor |
Unusual |
Traps |
Special Enemy |
-1 |
Skeleton |
Goblin |
Goblin |
Goblin (2) |
Spear |
Orc Warlord |
0 |
Zombie |
Orc |
Orc |
Skeleton (2) |
Pit |
Mummy |
1 |
Skeleton (2) |
Goblin (2) |
Zombie |
Fimir (2) |
Spear |
Chaos Warrior |
2 |
Zombie (2) |
Orc (2) |
Elven Warrior |
Giant Wolf |
Pit |
Wizard |
3 |
Skeleton (2) + Zombie |
Fimir |
Goblin (3) |
Elven Archers (2) |
Spear (2) |
Chaotic Hero |
4 |
Mummy |
Fimir + Orc |
Orc (3) |
Mummy |
Flood |
Gargoyle |
5 |
Zombie (3) |
Orc (3) |
Giant Wolf |
Chaos Warrior |
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Wizard |
6 |
Mummy wiith invulnerability* |
Chaos Warrior |
Chaos Warrior |
Gargoyle |
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Ogre |
7 |
Gargoyle |
Fimir (2) |
Chaotic Hero |
Ogre |
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Chaos Champion** |
8 |
Roll 2 times |
Roll 2 times |
Roll 2 times |
Roll 2 times |
Roll 1, x2 dmg |
Gargoyle with spells |
* Monster has invulnerability as per the HeroQuest Variation Rules |
** Chaos Champion has 5 attack dice and 5 defend dice |
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Chaos Spell Groups
1 or less |
Fear Sleep Ball of Flame |
2-3 |
Rust Lightning Bolt Mind Blast |
4-5 |
Summon Orcs Ball of Flame Cloud of Chaos Escape |
6+ |
Firestorm Dispell Summon Undead Restore Chaos Reanimation |
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Hero Companion
Companion is Optional
-1 |
Sir Ragnar |
0 |
Prospector |
1 |
Sir Ragnar |
2 |
Prospector |
3 |
Elven Archer |
4 |
Elven Archer |
5 |
Sir Ragnar |
6-8 |
Hero |
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Special Enemy Action Chart (1d6)
1-4 |
Attack (retreat if weak) |
5-6 |
Spell or special attack (artifact, etc.) |
First attack is always spell if possible |
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This article is © Copyright 1995 by
Carl Forhan,
and may not be reproduced in any form without permission by the author.
Brought to you by:
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